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	<title>The pictsl Farm at SDSU &#187; design</title>
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		<title>Wonderland 0.4 &#8211; Demo video</title>
		<link>http://pictsl.edublogs.org/2008/08/22/wonderland-04-demo-video/</link>
		<comments>http://pictsl.edublogs.org/2008/08/22/wonderland-04-demo-video/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 20:11:32 +0000</pubDate>
		<dc:creator>Suzanne Aurilio</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Reflections]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Instructional Design]]></category>
		<category><![CDATA[Teach/Learn]]></category>
		<category><![CDATA[virtual worlds]]></category>

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		<description><![CDATA[What to notice
It&#8217;s helpful to understand that Wonderland has been envisioned as a platform for working/collaboration across distance.  It provides a more immersive experience than you could achieve with current available technologies such as video and phone conferencing, web-conferencing and chats.
Two things to consider in a virtual environment are its capacity to facilitate users [...]]]></description>
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		<title>First person/Mouse View and designing space</title>
		<link>http://pictsl.edublogs.org/2008/07/16/first-personmouse-view-and-designing-space/</link>
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		<pubDate>Wed, 16 Jul 2008 23:30:58 +0000</pubDate>
		<dc:creator>Suzanne Aurilio</dc:creator>
				<category><![CDATA[Reflections]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://pictsl.edublogs.org/?p=128</guid>
		<description><![CDATA[In virtual environments you have a first person view. It&#8217;s when your viewpoint is as it is in real life, through your (avatar&#8217;s) eyes. It provides a more visually immersive experience than when you&#8217;re view is third person, or over your avatar&#8217;s shoulder.
In Second Life, it&#8217;s called mouseview and it&#8217;s a rather visually awkward experience. [...]]]></description>
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