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	<title>The pictsl Farm at SDSU</title>
	<link>http://pictsl.edublogs.org</link>
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	<lastBuildDate>Fri, 22 Aug 2008 20:47:06 +0000</lastBuildDate>
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		<title>Wonderland 0.4 - Demo video</title>
		<description><![CDATA[What to notice
It&#8217;s helpful to understand that Wonderland has been envisioned as a platform for working/collaboration across distance.  It provides a more immersive experience than you could achieve with current available technologies such as video and phone conferencing, web-conferencing and chats.
Two things to consider in a virtual environment are its capacity to facilitate users [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/08/22/wonderland-04-demo-video/</link>
			</item>
	<item>
		<title>It&#8217;s Wonderland &#38; the pICTsl Farm for Faculty Development</title>
		<description><![CDATA[When one thing leads to another, you have to go with it. Human resource challenges and our general consensus that AW is rather last year&#8217;s VW model, and Wonderland is potentially tomorrow&#8217;s model,  we&#8217;ve made some decisions.
I&#8217;ll continue participating in the Wonderland/Immersive Education development community as a user and potential content builder. Cathy (Mari) [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/08/10/its-wonderland-the-pictsl-farm-for-faculty-development/</link>
			</item>
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		<title>Activeworlds or Wonderland? Hmmm?</title>
		<description><![CDATA[As we&#8217;re wading in the Activeworlds waters, deciding how we&#8217;re going to get in, I&#8217;m kind of wondering whether we should also (or instead) get into Wonderland a bit more. I&#8217;m connected to their and the Media Grid&#8217;s conversations, but we&#8217;re also looking at this with new eyes, with building some capacity to support a [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/07/30/activeworlds-or-wonderland-hmmm/</link>
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		<title>Where has all the knowledge gone? Activeworlds circa 1999</title>
		<description><![CDATA[I began getting a sense of the bigger picture, let&#8217;s say the beyond Second Life view, of virtual worlds doing my dissertation lit review. Now that we&#8217;re actively looking into AW, I&#8217;ve come across a mountain of information. Projects, research, people, consortiums, conferences, all involved in this stuff in the late 90s, early  2000s.
I started [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/07/25/where-has-all-the-knowledge-gone-activeworlds-circa-1999/</link>
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		<title>Activeworlds here we come</title>
		<description><![CDATA[Expanding our exploration of the Metaverse, we&#8217;ve got a few green lights and need a few more, before we&#8217;re developing a presence in Activeworlds. There are over 110 institutions from around the world in their education  universe. The Educational Universe is an entire Active Worlds Universe dedicated to exploring the educational applications of the Active [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/07/23/activeworlds-here-we-come/</link>
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		<title>First person/Mouse View and designing space</title>
		<description><![CDATA[In virtual environments you have a first person view. It&#8217;s when your viewpoint is as it is in real life, through your (avatar&#8217;s) eyes. It provides a more visually immersive experience than when you&#8217;re view is third person, or over your avatar&#8217;s shoulder.
In Second Life, it&#8217;s called mouseview and it&#8217;s a rather visually awkward experience. [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/07/16/first-personmouse-view-and-designing-space/</link>
			</item>
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		<title>One after the other - Wonderland and Active Worlds</title>
		<description><![CDATA[I spent a couple of hours poking around a few nodes in Wonderland , Immersive Education Initiative on the Media Grid, and then in Activeworlds and Activeworlds educational universe.
Wonderland is self-described as primitive in terms of development, but given that it was only launched in June it&#8217;s quite impressive and full of potential. What&#8217;s most [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/07/15/one-after-the-other-wonderland-and-active-worlds/</link>
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		<title>Google&#8217;s Lively</title>
		<description><![CDATA[I downloaded Lively, Google&#8217;s avatar-based virtual on my pc last night and poked around a bit. I&#8217;ve been reading early reviews in the blogosphere too. Digado said this about his second dip into Lively. One tone is that it&#8217;s nothing special, and indeed compared to Second Life, it does lack the creative functionality, technical and [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/07/11/googles-lively-casual-ve/</link>
			</item>
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		<title>Learning in Virtuality Archived Session</title>
		<description><![CDATA[Access the archived Horizon Wimba session go to Blackboard&#62;Course Design Institute&#62;Communications&#62;Live Classrooms&#62;Learning in Virtuality Archive.
[slideshare id=485368&#38;doc=virtua2-1214409150287338-9&#38;w=425]
Authored by Suzanne Aurilio. Hosted by Edublogs.
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]]></description>
		<link>http://pictsl.edublogs.org/2008/06/25/learning-in-virtuality-archived-session/</link>
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		<title>Avatar Design for non-designers</title>
		<description><![CDATA[When I first looked seriously at Second Life, it was self-evident that the avatar was the essence of the entire experience. This may be more the case in world-building environments than in gaming environments. It&#8217;s not only that learning is an embodied and social endeavor, turned topsy-turvy now that we can control avatars in a [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/06/23/avatar-design-for-non-designers/</link>
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