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	<title>The pictsl Farm at SDSU</title>
	<link>http://pictsl.edublogs.org</link>
	<description></description>
	<lastBuildDate>Fri, 20 Mar 2009 17:21:53 +0000</lastBuildDate>
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		<title>pICTsl Farm Update</title>
		<description><![CDATA[I haven&#8217;t been posting here, not because I haven&#8217;t been doing pICTsl Farm related work, but because it&#8217;s been more about my dissertation than not and as a result I&#8217;ve been posting about that here.
What&#8217;s new around the Farm? Well Amy Schmitz Weiss in Journalism and Media Studies, has moved in as a neighbor at [...]]]></description>
		<link>http://pictsl.edublogs.org/2009/03/20/pictsl-farm-update/</link>
			</item>
	<item>
		<title>Virtual Halloween Party: Learning can’t get much more fun!</title>
		<description><![CDATA[When: Friday, October 24, 2008
Time: 8:00 &#8211; Midnight (PDT)
Where: SJSU SLIS Second Life Campus
This is a great opportunity to have FUN learning about Second Life. If you’ve heard about Second Life, spent time there or not, have an avatar or not, this is a low stakes opportunity to get a sense of the virtual world [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/10/21/virtual-halloween-party-learning-can%e2%80%99t-get-much-more-fun/</link>
			</item>
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		<title>Wisdom from the past &#8211; fast forward to the Beach Club</title>
		<description><![CDATA[I ran into one of our IT Security Officers the other day in the ladies room. She overheard me talking about the the pICTsl Farm&#8217;s and the new Beach Club and we got to talking about Second Life and technology in general.
Unlike me, she&#8217;s been working in IT and with computers for 30 years. She [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/09/11/wisdom-from-the-past-fast-forward-to-the-beach-club/</link>
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	<item>
		<title>Coming Soon &#8211; Faculty/Staff Beach Club</title>
		<description><![CDATA[Situated behind the SDSU campus and next to the Library, the new Faculty/Staff Beach Club will be a one of a kind in Second Life. A Beach Club, you&#8217;re thinking?? What about learning how to teach in SL?
During the Gustav crisis, we received a request to use our SL facilities in case New Orleans&#8217; schools [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/09/03/coming-soon-facultystaff-beach-club/</link>
			</item>
	<item>
		<title>Wonderland 0.4 &#8211; Demo video</title>
		<description><![CDATA[What to notice
It&#8217;s helpful to understand that Wonderland has been envisioned as a platform for working/collaboration across distance.  It provides a more immersive experience than you could achieve with current available technologies such as video and phone conferencing, web-conferencing and chats.
Two things to consider in a virtual environment are its capacity to facilitate users [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/08/22/wonderland-04-demo-video/</link>
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		<title>It&#8217;s Wonderland &amp; the pICTsl Farm for Faculty Development</title>
		<description><![CDATA[When one thing leads to another, you have to go with it. Human resource challenges and our general consensus that AW is rather last year&#8217;s VW model, and Wonderland is potentially tomorrow&#8217;s model,  we&#8217;ve made some decisions.
I&#8217;ll continue participating in the Wonderland/Immersive Education development community as a user and potential content builder. Cathy (Mari) [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/08/10/its-wonderland-the-pictsl-farm-for-faculty-development/</link>
			</item>
	<item>
		<title>Activeworlds or Wonderland? Hmmm?</title>
		<description><![CDATA[As we&#8217;re wading in the Activeworlds waters, deciding how we&#8217;re going to get in, I&#8217;m kind of wondering whether we should also (or instead) get into Wonderland a bit more. I&#8217;m connected to their and the Media Grid&#8217;s conversations, but we&#8217;re also looking at this with new eyes, with building some capacity to support a [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/07/30/activeworlds-or-wonderland-hmmm/</link>
			</item>
	<item>
		<title>Where has all the knowledge gone? Activeworlds circa 1999</title>
		<description><![CDATA[I began getting a sense of the bigger picture, let&#8217;s say the beyond Second Life view, of virtual worlds doing my dissertation lit review. Now that we&#8217;re actively looking into AW, I&#8217;ve come across a mountain of information. Projects, research, people, consortiums, conferences, all involved in this stuff in the late 90s, early  2000s.
I started [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/07/25/where-has-all-the-knowledge-gone-activeworlds-circa-1999/</link>
			</item>
	<item>
		<title>Activeworlds here we come</title>
		<description><![CDATA[Expanding our exploration of the Metaverse, we&#8217;ve got a few green lights and need a few more, before we&#8217;re developing a presence in Activeworlds. There are over 110 institutions from around the world in their education  universe. The Educational Universe is an entire Active Worlds Universe dedicated to exploring the educational applications of the Active [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/07/23/activeworlds-here-we-come/</link>
			</item>
	<item>
		<title>First person/Mouse View and designing space</title>
		<description><![CDATA[In virtual environments you have a first person view. It&#8217;s when your viewpoint is as it is in real life, through your (avatar&#8217;s) eyes. It provides a more visually immersive experience than when you&#8217;re view is third person, or over your avatar&#8217;s shoulder.
In Second Life, it&#8217;s called mouseview and it&#8217;s a rather visually awkward experience. [...]]]></description>
		<link>http://pictsl.edublogs.org/2008/07/16/first-personmouse-view-and-designing-space/</link>
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