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	<title>The pictsl Farm at SDSU &#187; avatars</title>
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		<title>Avatar Design for non-designers</title>
		<link>http://pictsl.edublogs.org/2008/06/23/avatar-design-for-non-designers/</link>
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		<pubDate>Mon, 23 Jun 2008 17:21:16 +0000</pubDate>
		<dc:creator>Suzanne Aurilio</dc:creator>
				<category><![CDATA[Trends]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://pictsl.edublogs.org/?p=124</guid>
		<description><![CDATA[When I first looked seriously at Second Life, it was self-evident that the avatar was the essence of the entire experience. This may be more the case in world-building environments than in gaming environments. It&#8217;s not only that learning is an embodied and social endeavor, turned topsy-turvy now that we can control avatars in a [...]]]></description>
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