Learning in Virtuality Archived Session

Access the archived Horizon Wimba session go to Blackboard>Course Design Institute>Communications>Live Classrooms>Learning in Virtuality Archive.

[slideshare id=485368&doc=virtua2-1214409150287338-9&w=425]

More from Metaverse U

Wish you’d been at the Metaverse U Conference last month? You’re in luck! The Metaverse U folks have now realeased YouTube mini-flicks with participant comments (much like Suzanne’s below).

In addition, they are beginning to put up blip.tv video of speakers. First up: Vladlen Koltun, a Stanford computer science professor and founder of their Virtual Worlds group. Subject: Dryad, a prototype intuitive, high quality, customized 3D modeling tool for “the rest of us” that uses collaborative design space exploration.

More videos promised soon!

My 2 cents about the Metaverse

At the MetaverseU Conference at Stanford last month, the asked all of us these 4 questions:

- What excites you about current metaverse technology?
- What concerns you about current metaverse technology?
- What will be most the surprising impact of metaverse technology on society within the next decade?
- What barriers will metaverse technology never overcome?

Here’s what I said

Here’s what others said:
http://youtube.com/group/metaverseuWhat are Metaverse technologies again?
The Roadmap describes them as those that fall under these categories- Augmented Reality, Lifelogging, Mirror Worlds and Virtual Worlds.

Augmented Reality

Augmented reality:  Adding contextual, historical and other information to a  real object or place. Unlike virtual reality which is designed to simulate a physical  place, augmented reality uses technology to add information to a real place or object with goal of making it more meaningful and useful. One example are audio guides we can rent at museums; another is how MRI images can be superimposed on a patient’s body to help surgeons more accurately locate a problem . ELI’s 7 Things You Should Know About Augmented Reality does a good job at demystifying the term and highlighting its educational potential.  When we start looking around  we see other examples of augmented reality. For example mobile devices connect us with stores of information while we’re experiencing a particular place, GPS devices do as well.
So augmented reality is one future scenario we’re already experiencing, and like simulations there are ways to do it that don’t have to be high tech.

Does SDSU need Metaverse Roadmap?

If you’ve read (I haven’t) Neal Stephenson’s cyberpunk science fiction novel, Snow Crash, you’ll recognize the term. It describes the future shaped by virtual and 3D technologies. The Metaverse Roadmap, in effect a roadmap for the future, is an ambitious proposition nonetheless, I’ve been circling back around to it for definitions and ideas. It’s a big-picture heuristic that’s useful because it’s descriptive and predictive.
It’s a “first-of-its-kind cross-industry public foresight project” that asks challenging questions about “near-term” (2017) and “longer term” (2025) trends.